Blizzard QA Workers Ratify Historic Union Contract with Microsoft
After nearly three years of negotiations with Microsoft, quality assurance workers at two Blizzard locations have ratified a historic union contract featuring wage increases and AI usage regulations. This agreement marks a significant milestone for worker rights in the video game industry.

Blizzard QA Workers Sign Historic Union Agreement
A critical development has occurred for the labor movement in the video game industry. Quality Assurance (QA) workers at two different studios under Activision Blizzard have successfully concluded negotiations with Microsoft, lasting approximately three years, by ratifying a comprehensive union contract. The contract is notable for specifically including provisions for wage improvements and regulations concerning the use of artificial intelligence technologies in work processes.
Three-Year Negotiation Process and Gains
Negotiations began with employees' unionization efforts prior to Microsoft's acquisition of Activision Blizzard. Raven Software employees forming the first union under Activision Blizzard three years ago was the pioneering step in this process. The newly ratified contract represents the tangible and broad-ranging fruit of this initial step. Workers achieved significant gains in their long-voiced fundamental demands.
Among the most prominent articles of the agreement are substantial wage increases for QA workers. This step, aimed at addressing the frequently criticized issues of low wages and temporary contracts in the industry, seeks to provide professional stability and financial security. Furthermore, clearer and fairer regulations regarding overtime pay and working hours are being established.
AI Regulation: A First in the Industry
Perhaps the most striking and potentially pioneering aspect of the contract for the industry is the provisions related to artificial intelligence (AI) usage. The agreement regulates how and within what limits the company can use AI tools in its development processes. This clause aims to protect employees against the potential impacts of AI technologies on job security and roles, and to guarantee the human-centric, ethical integration of the technology. Such a regulation enters history as a first in collective bargaining agreements within the video game sector.
The inclusion of AI-specific language reflects growing worker concerns about automation and algorithmic management. It sets a precedent for other studios and tech companies, demonstrating that employee protections can be negotiated even as new technologies reshape workflows. The contract also establishes joint committees to monitor AI implementation, ensuring ongoing dialogue between management and the union.
Industry analysts highlight this agreement as a potential turning point, likely encouraging further unionization efforts across gaming and tech. The successful ratification after a prolonged negotiation period underscores the evolving power dynamics between major corporations and organized labor in the creative and technical sectors.


