Valve's New Steam Machine: A Living Room PC Revival?
Valve has announced a surprising return for the Steam Machine, reimagined as a home console sibling to the Steam Deck. This new iteration aims to bring PC gaming to the living room with updated hardware and a focus on accessibility, though details on pricing and release remain under wraps.

Valve's New Steam Machine: A Living Room PC Revival?
Valve has officially announced a surprising revival of its ambitious Steam Machine project, this time reimagined as a direct home console competitor to the popular Steam Deck. Revealed in a surprise hardware announcement in November 2025, this second attempt at conquering the living room is being paired with a new Steam Controller and a wireless VR headset dubbed the Steam Frame, slated for a 2026 release. While much remains to be detailed by Valve, initial information paints a picture of a compact, powerful PC designed for seamless living room integration.
Hardware and Performance: A Step Up, But With Caveats
The new Steam Machine presents a utilitarian, bespoke design, housed within a compact black box measuring approximately 5.98 x 6.39 x 6.14 inches. It features a removable faceplate with a customizable LED light strip and a rear grille for fan ventilation. Internally, Valve has equipped the device with a "semi-custom" AMD Zen 4 CPU, boasting six cores with clock speeds up to 4.8GHz, and a "semi-custom" RDNA3 AMD GPU. This is complemented by 16GB of DDR RAM and 8GB of GDDR6 VRAM, with storage options of either 512GB or 2TB.
While these specifications represent a significant upgrade over the original Steam Deck, Valve has been cautious in its performance claims. According to a company blog post, the Steam Machine is expected to run "the majority of Steam titles great at 4K 60FPS" utilizing AMD's FidelityFX Super Resolution (FSR) technology. However, it's noted that some titles may require more aggressive upscaling, and a lower framerate with variable refresh rate (VRR) might be preferable for maintaining a 1080p internal resolution.
Digital Foundry, in a hands-on preview, has raised concerns regarding the 8GB of GDDR6 memory. They note that this amount could be a limiting factor for many modern AAA games and falls short of the VRAM capacities found in current-generation consoles like the Xbox Series X and PlayStation 5.
Connectivity is robust, with support for Bluetooth 5.3 and Wi-Fi 6E, alongside an integrated 2.4GHz adapter for the new Steam Controller. Port selection includes DisplayPort 1.4 and HDMI 2.0 for display output, four USB-A ports (two USB 2.0 and two USB 3.2 Gen 1), and a single USB-C port on the rear.
Software and Game Compatibility: Expanding the Linux Gaming Ecosystem
The Steam Machine will run on SteamOS, Valve's Linux-based operating system, ensuring compatibility with any game that runs on the platform. For titles native to Linux, the device will download the appropriate version. Crucially, for Windows games, Valve's robust Proton compatibility layer will translate them to run on Linux, mirroring the functionality of the Steam Deck.
Proton, developed in collaboration with CodeWeavers, has proven effective in making a vast library of PC games playable on Linux. However, a persistent challenge remains with anti-cheat software, as many competitive multiplayer titles are not supported on Linux due to incompatible anti-cheat systems. Valve is hopeful that the Steam Machine's positioning as a living room device will incentivize developers to improve anti-cheat support for SteamOS.
"While [the] Steam Machine also requires dev participation to enable anti-cheat, we think the incentives for enabling anti-cheat on Machine to be higher than on Deck as we expect more people to play multiplayer games on it," Valve stated in a communication to Eurogamer. The company aims to "change the equation around anti-cheat support and increase its support" with the launch of the Steam Machine.
To assist users, Valve plans to expand its game verification program, originally implemented for the Steam Deck, to include the Steam Machine and Steam Frame. This system categorizes games into Verified, Playable, Unplayable, and Unknown based on factors like controller support, resolution, launcher requirements, and Proton compatibility. Games already verified for the Steam Deck will automatically carry over their Verified status to the Steam Machine.
Pricing and Release: Navigating Component Shortages
As of now, Valve has not disclosed a specific price or release date for the Steam Machine or its accompanying hardware. However, Valve designer Pierre-Loup Griffais suggested to The Verge that the pricing will be "comparable to a PC with similar specs" and positioned "closer to the entry level of the PC space," while remaining "very competitive with what you a PC you could build yourself from parts."
This suggests the Steam Machine could be priced higher than current-generation consoles like the $499 PlayStation 5. The situation is further complicated by ongoing global shortages and rising costs of critical components, particularly RAM and storage. Valve has already acknowledged these challenges, leading to a delay in the launch of its hardware lineup, with the company now aiming for the first half of 2026. The "limited availability and growing prices" of components are forcing Valve to rethink pricing, especially for the Steam Machine and Steam Frame.
The broader impact of the AI industry's insatiable demand for RAM is evident across the PC market. As reported by Engadget, companies like Framework have already had to increase prices on their modular PCs due to RAM cost fluctuations. For example, a Framework Desktop, initially priced at $1,099, saw its base configuration rise to $1,139 in January 2026, with configurations featuring more RAM reaching astronomical prices, such as $2,459 for a 128GB RAM model.
PC manufacturers are largely left with no immediate solution other than to absorb the costs or pass them on to consumers. Valve's ambition with the Steam Machine is clearly not immune to these market realities. While multiple pricing tiers or bundle deals with other new Steam hardware are possibilities, the current market conditions point towards a premium pricing strategy for the Steam Machine, its controller, and the Steam Frame VR headset.
Accessories and Ecosystem Integration
The Steam Machine is designed to be a versatile hub, supporting a wide array of Bluetooth controllers and wireless accessories. Its multiple USB-A and USB-C ports allow for easy connection of wired peripherals. The integrated 2.4GHz dongle for the new Steam Controller makes it a natural and ideal input device, particularly given its advanced features like touchpads and gyroscopes.
Furthermore, Valve's Steam Link technology will enable streaming of PC games from the Steam Machine to other devices on the local network, including the Steam Deck, Steam Frame, and devices running the Steam Link app, further solidifying its place within the broader Steam ecosystem.


