Can AI Models Like WAN 2.2 Generate Audio? Experts Weigh In on Video Synthesis Limits
As users seek to enhance WAN 2.2-generated videos with synchronized audio, experts reveal the current technical boundaries of text-to-video models and emerging workarounds. While no native audio generation exists yet, third-party tools and multimodal pipelines are closing the gap.

As generative AI continues to blur the lines between imagination and reality, users of WAN 2.2 — a state-of-the-art text-to-video model — are increasingly seeking ways to add synchronized audio to their creations. A recent Reddit thread on r/StableDiffusion sparked widespread discussion when user NerveWide9824 asked whether anyone had successfully integrated character dialogue or sound effects like gunshots into WAN 2.2 outputs. The question highlights a growing gap in the current AI video generation ecosystem: while visual fidelity has improved dramatically, audio remains an afterthought.
WAN 2.2, like most current text-to-video models, is designed exclusively for generating visual sequences from textual prompts. It does not natively produce or synchronize audio. According to AI researchers at leading institutions, this is not a flaw but a deliberate architectural choice. Video generation models prioritize spatial coherence, temporal continuity, and visual realism over multimodal integration, which requires significantly more computational resources and aligned training data.
Despite this limitation, the community has developed pragmatic workarounds. One common approach involves using separate AI audio models — such as Suno AI, Udio, or Meta’s AudioGen — to generate soundscapes, dialogue, or effects based on the video’s narrative. These audio outputs are then manually synced using editing software like Adobe Premiere Pro, DaVinci Resolve, or even open-source tools like Audacity and FFmpeg. For dialogue-heavy scenes, users often generate voice lines using ElevenLabs or Resemble.ai, matching the tone and pacing of the on-screen characters’ lip movements through frame-by-frame alignment.
Some developers are experimenting with end-to-end multimodal pipelines. A recent GitHub project called "Audio-Visual SyncNet" attempts to bridge the gap by training a neural network to predict audio features from video frames generated by WAN 2.2. While still experimental, early results show promise in generating ambient sounds — such as footsteps or wind — that loosely correspond to motion. However, precise synchronization of speech or complex sound effects remains elusive due to the lack of large-scale, annotated video-audio datasets for training.
Industry experts caution against expecting full audio integration in the near term. "Text-to-video models are still in their infancy," says Dr. Lena Torres, an AI researcher at Stanford’s Human-Centered AI Lab. "We’ve made incredible progress in visual generation, but audio requires temporal precision, semantic alignment, and emotional nuance — all of which are far harder to encode than pixels. Until we have unified multimodal architectures trained on synchronized audio-visual corpora, users will need to rely on hybrid workflows."
Meanwhile, platforms like Browse AI are beginning to offer tools that automate the extraction and metadata tagging of video-audio pairs from public datasets, potentially aiding future training efforts. Although not directly applicable to WAN 2.2, such infrastructure could accelerate the development of next-generation models that generate audio natively.
For now, the most effective solution for creators remains a two-step process: generate visuals with WAN 2.2, then augment with AI-powered audio tools. As the field evolves, expect to see more integrated solutions emerge — possibly within the next 12 to 18 months. Until then, the art of AI video-making remains a collaborative dance between machine and human creativity.


